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* TSymbolInfoAdapter - Converts TSymbol[] to ISymbolInfo for CodeGenerator.
*
* ADR-055 Phase 5: This adapter enables CodeGenerator to use pre-collected
* symbols from CNextResolver instead of creating its own SymbolCollector.
*
* The conversion extracts and restructures the rich discriminated union types
* into the flat map format that CodeGenerator expects via ISymbolInfo.
*/
import ICodeGenSymbols from "../../../../types/ICodeGenSymbols";
import CNEXT_TO_C_TYPE_MAP from "../../../../../utils/constants/TypeMappings";
import TSymbol from "../../../../types/symbols/TSymbol";
import IBitmapSymbol from "../../../../types/symbols/IBitmapSymbol";
import IEnumSymbol from "../../../../types/symbols/IEnumSymbol";
import IFunctionSymbol from "../../../../types/symbols/IFunctionSymbol";
import IStructSymbol from "../../../../types/symbols/IStructSymbol";
import IRegisterSymbol from "../../../../types/symbols/IRegisterSymbol";
import IScopeSymbol from "../../../../types/symbols/IScopeSymbol";
import IVariableSymbol from "../../../../types/symbols/IVariableSymbol";
import TypeResolver from "../../../../../utils/TypeResolver";
import SymbolNameUtils from "../utils/SymbolNameUtils";
/**
* Groups register-related maps for processRegister method.
* Reduces parameter count for SonarCloud compliance.
*/
interface IRegisterMaps {
knownRegisters: Set<string>;
scopedRegisters: Map<string, string>;
registerMemberAccess: Map<string, string>;
registerMemberTypes: Map<string, string>;
registerBaseAddresses: Map<string, string>;
registerMemberOffsets: Map<string, string>;
registerMemberCTypes: Map<string, string>;
}
/**
* Converts TSymbol[] to ISymbolInfo for CodeGenerator.
* Replaces the need for SymbolCollector during code generation.
*/
class TSymbolInfoAdapter {
/**
* Convert TSymbol[] to ISymbolInfo for CodeGenerator consumption.
*
* @param symbols Array of discriminated union symbols from CNextResolver
* @returns ISymbolInfo compatible with CodeGenerator
*/
static convert(symbols: TSymbol[]): ICodeGenSymbols {
// === Known Type Sets ===
const knownScopes = new Set<string>();
const knownStructs = new Set<string>();
const knownEnums = new Set<string>();
const knownBitmaps = new Set<string>();
const knownRegisters = new Set<string>();
// === Scope Information ===
const scopeMembers = new Map<string, Set<string>>();
const scopeMemberVisibility = new Map<
string,
Map<string, "public" | "private">
>();
const scopeVariableUsage = new Map<string, Set<string>>();
// === Struct Information ===
const structFields = new Map<string, Map<string, string>>();
const structFieldArrays = new Map<string, Set<string>>();
const structFieldDimensions = new Map<string, Map<string, number[]>>();
// === Enum Information ===
const enumMembers = new Map<string, Map<string, number>>();
// === Bitmap Information ===
const bitmapFields = new Map<
string,
Map<string, { offset: number; width: number }>
>();
const bitmapBackingType = new Map<string, string>();
const bitmapBitWidth = new Map<string, number>();
// === Register Information ===
const scopedRegisters = new Map<string, string>();
const registerMemberAccess = new Map<string, string>();
const registerMemberTypes = new Map<string, string>();
const registerBaseAddresses = new Map<string, string>();
const registerMemberOffsets = new Map<string, string>();
const registerMemberCTypes = new Map<string, string>();
// === Issue #282: Private const values for inlining ===
const scopePrivateConstValues = new Map<string, string>();
// === Function Return Types ===
const functionReturnTypes = new Map<string, string>();
// === Issue #948: Opaque Types ===
// Note: Opaque types are populated from SymbolTable, not TSymbol[]
// This will be an empty set here; actual values come from Transpiler
const opaqueTypes = new Set<string>();
// Process each symbol
for (const symbol of symbols) {
switch (symbol.kind) {
case "struct":
TSymbolInfoAdapter.processStruct(
symbol,
knownStructs,
structFields,
structFieldArrays,
structFieldDimensions,
);
break;
case "enum":
TSymbolInfoAdapter.processEnum(symbol, knownEnums, enumMembers);
break;
case "bitmap":
TSymbolInfoAdapter.processBitmap(
symbol,
knownBitmaps,
bitmapFields,
bitmapBackingType,
bitmapBitWidth,
);
break;
case "scope":
TSymbolInfoAdapter.processScope(
symbol,
knownScopes,
scopeMembers,
scopeMemberVisibility,
);
break;
case "register":
TSymbolInfoAdapter.processRegister(symbol, knownBitmaps, {
knownRegisters,
scopedRegisters,
registerMemberAccess,
registerMemberTypes,
registerBaseAddresses,
registerMemberOffsets,
registerMemberCTypes,
});
break;
case "variable":
// Track scope membership and private const values
TSymbolInfoAdapter.processVariable(
symbol,
scopeMembers,
scopePrivateConstValues,
);
break;
// Track function return types for enum validation
case "function":
TSymbolInfoAdapter.processFunction(symbol, functionReturnTypes);
break;
}
}
// Build the ISymbolInfo result
const result: ICodeGenSymbols = {
// Type sets
knownScopes,
knownStructs,
knownEnums,
knownBitmaps,
knownRegisters,
// Scope info
scopeMembers,
scopeMemberVisibility,
scopeVariableUsage,
// Struct info
structFields,
structFieldArrays,
structFieldDimensions,
// Enum info
enumMembers,
// Bitmap info
bitmapFields,
bitmapBackingType,
bitmapBitWidth,
// Register info
scopedRegisters,
registerMemberAccess,
registerMemberTypes,
registerBaseAddresses,
registerMemberOffsets,
registerMemberCTypes,
// Issue #282: Private const values for inlining
scopePrivateConstValues,
// Function return types
functionReturnTypes,
// Issue #948: Opaque types
opaqueTypes,
// Methods
getSingleFunctionForVariable: (scopeName: string, varName: string) =>
TSymbolInfoAdapter.getSingleFunctionForVariable(
scopeVariableUsage,
scopeName,
varName,
),
hasPublicSymbols: () =>
TSymbolInfoAdapter.checkHasPublicSymbols(scopeMemberVisibility),
};
return result;
}
/**
* Check if any scope members are public (exported).
* Used to determine if a self-include header is needed for extern "C" linkage.
*/
private static checkHasPublicSymbols(
scopeMemberVisibility: Map<string, Map<string, "public" | "private">>,
): boolean {
for (const [, visibilityMap] of scopeMemberVisibility) {
for (const [, visibility] of visibilityMap) {
if (visibility === "public") {
return true;
}
}
}
return false;
}
// === Private Processing Methods ===
// Use shared utility for transpiled C names
private static readonly getTranspiledCName =
SymbolNameUtils.getTranspiledCName;
private static processStruct(
struct: IStructSymbol,
knownStructs: Set<string>,
structFields: Map<string, Map<string, string>>,
structFieldArrays: Map<string, Set<string>>,
structFieldDimensions: Map<string, Map<string, number[]>>,
): void {
// Use transpiled C name for lookups (e.g., "Geometry_Point")
const cName = TSymbolInfoAdapter.getTranspiledCName(struct);
knownStructs.add(cName);
const fields = new Map<string, string>();
const arrayFields = new Set<string>();
const dimensions = new Map<string, number[]>();
for (const [fieldName, fieldInfo] of struct.fields) {
// Convert TType to string for legacy ISymbolInfo format
const typeStr = TypeResolver.getTypeName(fieldInfo.type);
fields.set(fieldName, typeStr);
if (fieldInfo.isArray) {
arrayFields.add(fieldName);
Eif (fieldInfo.dimensions && fieldInfo.dimensions.length > 0) {
// Filter to only include numeric dimensions
const numericDims = fieldInfo.dimensions.filter(
(d): d is number => typeof d === "number",
);
Eif (numericDims.length > 0) {
dimensions.set(fieldName, numericDims);
}
}
}
}
structFields.set(cName, fields);
structFieldArrays.set(cName, arrayFields);
if (dimensions.size > 0) {
structFieldDimensions.set(cName, dimensions);
}
}
private static processEnum(
enumSym: IEnumSymbol,
knownEnums: Set<string>,
enumMembers: Map<string, Map<string, number>>,
): void {
const cName = TSymbolInfoAdapter.getTranspiledCName(enumSym);
knownEnums.add(cName);
enumMembers.set(cName, new Map(enumSym.members));
}
private static processBitmap(
bitmap: IBitmapSymbol,
knownBitmaps: Set<string>,
bitmapFields: Map<string, Map<string, { offset: number; width: number }>>,
bitmapBackingType: Map<string, string>,
bitmapBitWidth: Map<string, number>,
): void {
const cName = TSymbolInfoAdapter.getTranspiledCName(bitmap);
knownBitmaps.add(cName);
bitmapBackingType.set(cName, bitmap.backingType);
bitmapBitWidth.set(cName, bitmap.bitWidth);
const fields = new Map<string, { offset: number; width: number }>();
for (const [fieldName, fieldInfo] of bitmap.fields) {
fields.set(fieldName, {
offset: fieldInfo.offset,
width: fieldInfo.width,
});
}
bitmapFields.set(cName, fields);
}
private static processScope(
scope: IScopeSymbol,
knownScopes: Set<string>,
scopeMembers: Map<string, Set<string>>,
scopeMemberVisibility: Map<string, Map<string, "public" | "private">>,
): void {
knownScopes.add(scope.name);
// Use scope.members as the authoritative list of member names
// This includes functions, variables, enums, structs, etc.
const members = new Set<string>(scope.members);
scopeMembers.set(scope.name, members);
// Copy visibility map
scopeMemberVisibility.set(scope.name, new Map(scope.memberVisibility));
}
private static processRegister(
register: IRegisterSymbol,
knownBitmaps: Set<string>,
maps: IRegisterMaps,
): void {
const cName = TSymbolInfoAdapter.getTranspiledCName(register);
maps.knownRegisters.add(cName);
maps.registerBaseAddresses.set(cName, register.baseAddress);
// Check if this is a scoped register (has non-global scope)
const isScoped = register.scope.name !== "";
if (isScoped) {
maps.scopedRegisters.set(cName, register.baseAddress);
}
for (const [memberName, memberInfo] of register.members) {
const fullName = `${cName}_${memberName}`;
maps.registerMemberAccess.set(fullName, memberInfo.access);
maps.registerMemberOffsets.set(fullName, memberInfo.offset);
maps.registerMemberCTypes.set(
fullName,
TSymbolInfoAdapter.cnextTypeToCType(memberInfo.cType),
);
// Track bitmap types for register members
if (memberInfo.bitmapType && knownBitmaps.has(memberInfo.bitmapType)) {
maps.registerMemberTypes.set(fullName, memberInfo.bitmapType);
}
}
}
private static processVariable(
variable: IVariableSymbol,
scopeMembers: Map<string, Set<string>>,
scopePrivateConstValues: Map<string, string>,
): void {
const cName = TSymbolInfoAdapter.getTranspiledCName(variable);
const scopeName = variable.scope.name;
const isScoped = scopeName !== "";
// Track scoped variables as scope members (needed for name resolution)
if (isScoped) {
let members = scopeMembers.get(scopeName);
if (!members) {
members = new Set<string>();
scopeMembers.set(scopeName, members);
}
members.add(variable.name); // Add local name (e.g., "value"), not transpiled C name
}
// Issue #282: Track private const values for inlining
const isPrivate = !variable.isExported;
// Issue #500: Only inline SCALAR consts, not arrays - arrays must be emitted
if (
isScoped &&
isPrivate &&
variable.isConst &&
variable.initialValue &&
!variable.isArray
) {
scopePrivateConstValues.set(cName, variable.initialValue);
}
}
private static processFunction(
func: IFunctionSymbol,
functionReturnTypes: Map<string, string>,
): void {
// Track function return types for enum validation in assignments
// This enables recognizing that Motor.getMode() returns Motor_EMode
// Use transpiled C name (e.g., "Motor_getMode") for lookup consistency
const cName = TSymbolInfoAdapter.getTranspiledCName(func);
const returnTypeStr = TypeResolver.getTypeName(func.returnType);
functionReturnTypes.set(cName, returnTypeStr);
}
private static cnextTypeToCType(typeName: string): string {
return CNEXT_TO_C_TYPE_MAP[typeName] || typeName;
}
private static getSingleFunctionForVariable(
scopeVariableUsage: Map<string, Set<string>>,
scopeName: string,
varName: string,
): string | null {
const fullVarName = `${scopeName}_${varName}`;
const usedIn = scopeVariableUsage.get(fullVarName);
Eif (usedIn?.size !== 1) {
return null;
}
// Extract the single element from the Set (we know it exists since size === 1)
return [...usedIn][0];
}
/**
* Create a deep copy of enum members map
*/
private static _copyEnumMembers(
enumMembers: ReadonlyMap<string, ReadonlyMap<string, number>>,
): Map<string, Map<string, number>> {
const copy = new Map<string, Map<string, number>>();
for (const [enumName, members] of enumMembers) {
copy.set(enumName, new Map(members));
}
return copy;
}
/**
* Merge a single external source into the merged data structures
*/
private static _mergeExternalSource(
external: ICodeGenSymbols,
mergedKnownEnums: Set<string>,
mergedKnownScopes: Set<string>,
mergedEnumMembers: Map<string, Map<string, number>>,
mergedFunctionReturnTypes: Map<string, string>,
): void {
// Merge known enums
for (const enumName of external.knownEnums) {
mergedKnownEnums.add(enumName);
}
// Merge scopes from external sources for cross-scope method calls
for (const scopeName of external.knownScopes) {
mergedKnownScopes.add(scopeName);
}
// Merge enum members (local takes precedence)
for (const [enumName, members] of external.enumMembers) {
Eif (!mergedEnumMembers.has(enumName)) {
mergedEnumMembers.set(enumName, new Map(members));
}
}
// Merge function return types (local takes precedence)
for (const [funcName, returnType] of external.functionReturnTypes) {
Eif (!mergedFunctionReturnTypes.has(funcName)) {
mergedFunctionReturnTypes.set(funcName, returnType);
}
}
}
/**
* Issue #465: Merge external symbol info into an existing ISymbolInfo.
*
* When a file includes other .cnx files, the enum types and scopes from those
* external files need to be available for code generation. This enables:
* - Enum member prefixing for external enums
* - Cross-scope method calls like global.Scope.method() returning enums
*
* This method creates a new ISymbolInfo that includes both the base symbols
* and merged info from external sources.
*
* @param base The ISymbolInfo from the current file
* @param externalEnumSources Array of ISymbolInfo from included .cnx files
* @returns New ISymbolInfo with merged enum and scope data
*/
static mergeExternalEnums(
base: ICodeGenSymbols,
externalEnumSources: ICodeGenSymbols[],
): ICodeGenSymbols {
// If no external sources, return base unchanged
Iif (externalEnumSources.length === 0) {
return base;
}
// Create mutable copies of enum-related data and scope info
const mergedKnownEnums = new Set(base.knownEnums);
const mergedKnownScopes = new Set(base.knownScopes);
const mergedEnumMembers = this._copyEnumMembers(base.enumMembers);
const mergedFunctionReturnTypes = new Map(base.functionReturnTypes);
// Merge in external enum info, function return types, and scopes
for (const external of externalEnumSources) {
this._mergeExternalSource(
external,
mergedKnownEnums,
mergedKnownScopes,
mergedEnumMembers,
mergedFunctionReturnTypes,
);
}
// Return new ICodeGenSymbols with merged enum data and scope info
return {
...base,
knownScopes: mergedKnownScopes,
knownEnums: mergedKnownEnums,
enumMembers: mergedEnumMembers,
functionReturnTypes: mergedFunctionReturnTypes,
};
}
/**
* Issue #948: Merge opaque types from an external source (e.g., SymbolTable)
* into an existing ICodeGenSymbols.
*
* Opaque types are forward-declared struct types (like `typedef struct _foo foo;`)
* that come from C headers and need to be tracked for correct scope variable
* generation (as pointers with NULL initialization).
*
* @param base The ICodeGenSymbols from the current file
* @param externalOpaqueTypes Array of opaque type names from external sources
* @returns New ICodeGenSymbols with merged opaque types
*/
static mergeOpaqueTypes(
base: ICodeGenSymbols,
externalOpaqueTypes: string[],
): ICodeGenSymbols {
// If no external opaque types, return base unchanged
if (externalOpaqueTypes.length === 0) {
return base;
}
// Create merged set with existing and external opaque types
const mergedOpaqueTypes = new Set(base.opaqueTypes);
for (const typeName of externalOpaqueTypes) {
mergedOpaqueTypes.add(typeName);
}
// Return new ICodeGenSymbols with merged opaque types
return { ...base, opaqueTypes: mergedOpaqueTypes };
}
}
export default TSymbolInfoAdapter;
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